Bayer-IMC-Symphony

Year: 2014
Post-Production Company: MovieBrats GmbH
Position: 3D-Artist, Compositor, TD
Software: Autodesk Maya, Eyeon Fusion

The former spot was realised with Stop-Motion-Technics and further informations can be found under Bayer-IMC-Symphony.
My task was to create a digital orchestra and renew the content due to structural changes at Bayer. The look should stay more or less the same, just a little bit more generic, so that the orchestra still matches to the foreground.

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BMW Dynamics

Year: 2012
Postproduction Company: Pixomondo Hamburg
Position: Compositor
Software: The Foundry Nuke

The task was to give the impression that the slice of ground is moving forward by animating the soil texture. Furthermore I did the compositing on 2 shots and finalized others. The difficulty was to visually combine all the shots because they needed to match perfectly to each other.

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Schüco low-energy house

year: 2011
postproduction company: FXFactory
position: 3D-Artist
software: Autodesk Maya

For this project I created the grass with Autodesk Maya Fur and I looked after setting up the environment as well as lighting and rendering the shots. Due to the puppet-shader it was possible to render the FUR-grass with passes like Ambient Occlusion, Depth, Normals and more.

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How the EU works

year: 2010
postproduction company: Morro Images GmbH & Co. KG
position: 3D-Artist, Compositor, TD
software: Autodesk Maya, Eyeon Fusion, Adobe Photoshop

For this project I created the riggs of all characters and I scripted the parallexe effects. Furthermore I helped texturing the environment, animating the characters in a few shots and rendering the shots. Rounding off I did the compositing in Fusion for nearly all shots and added visual effects like rain, raindrops on the windows, flashes and more.

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Youth on the Move

Year: 2010
Postproduction Company: Morro Images GmbH & Co. KG
Position: Supervision für 3D und Compositing
Software: Autodesk Maya, Eyeon Fusion, Adobe Photoshop

On this project I was Supervisor and as an artist I did with the help of an intern:

  • modeling, texturing, shading of the tree and the environment
  • camera animation
  • lighting
  • set up renderings for Mental Ray
  • compositing with Fusion
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